This week i filmed my own walk...
I am going to create 2d and 3d walk cycles using the essence of my walk, to do this i had to pick out the key points of my walk these are:
-Quick steps (a full 2step cycle is 1second long)
-Little arm movement
My 2d walk took a couple of attempts to get it right as i had to experiment with timing. I think that i have captured the key points of my walk in this 2d animation.
We were given a generic rig for our 3d work. I found it much more difficult to animate my walk in 3d than in 2d, as i had to keep going back over it tweeking the positions to make sure my character was balanced, i think it works well, but there are a couple of frames that makes the walk look slightly robotic... i am going to keep practicing walks over the Christmas holidays, as practice makes perfect!