Friday, 4 December 2009

Walk Cycles

This week our task was to produce generic walks in 2d and 3d.

I feel that my 2d walk went rather well and i got to grips with it straight away.
I found the easiest way to produce the walk was to create the keyframes for the first step (the extended position, crossover point ect) then use them to create the in-betweens. Once i had done this i could then use the frames for the first step and copy them; changing the legs and arms by bringing the back leg and arm to the front and vice-versa. This method ensured that the steps had equal distance and created a symmetrical cycle.

I think that it turned out quite well as a first attempt at a walk cycle, but i need to work on the secondary animation a little more (the hands mainly) to produce a better fluid motion.


video

Our 3d project was slightly different, we were asked to produce a walk across a distance, using an already rigged model.

As a first attempt i think it went rather well, however looking back at it i think i could have added in some more key-frames to make the walk smoother.
I found animating a walk in 3d a much more difficult task then producing a 2d walk cycle.

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