Sunday, 29 November 2009

Anticipation

This week we have been given the task to create an animation using anticipation and overlap, using two interacting characters, both in 3d and 2d.

My first animation was using Maya, using the Cubie character rig and use him to interact with a sphere, i chose to give the characters different characteristics for example the ball is annoying and the Cubie character curious then becomes fed up of the sphere.


video

My 2d animation was slightly different; in the fact we had to use two Cubie characters; one big, one small.
The small Cubie had to jump towards the big chracter to which the big character would look at it and react accordingly.

I chose to make the small Cubie jump into the Big Cubie then had the Big one ignore it and turn around and jump off of the screen, leaving the small Cubie sad.

This is my 2d animation.

*insert animation*

Although the idea was good i think i tried to put to much into it, therefore moving to fast.

Friday, 27 November 2009

Inspiration

I would just like to share some of the animations i have been watching recently.

These first few animations are by an English Animator Chris Shepherd. I love the way he combines live action with animation in which contain dark representations of human nature and fuses that with dark humor.

I first saw this animation years ago and it has always stuck with me but i could never remember who it was by until i stumbled across it the other day. Its called Dad's Dead and is one of my all time favorite animations.



I also found another animation directed again by Chris Shepherd called "Who I Am And What I Want" although its not the most technical of animations, the idea behind it is amazing. I love the way Shepherd brings Dark Humor and experimental animation together.

Mr Cubie

My task was to use an already rigged model of a character called Mr Cubie (a basic cube with an antenna) to make jump/move around. During this i had to use the principals of animation in which we have learned, ie stretching and squashing, anticipation and secondary animation (using the antenna).

Here is my first attempt, trying to make the cube bounce over a wall.


video

I think i tried to put to much into this so i decided to make another animation, which is simpler.
I also wanted to try animating another object along with the character to experiment with timing and reaction between the two object. I added a trampoline, this way i could experiment with the different way's in which the character bounced on its own and then when using the trampoline.
This way i could also experiment on animating impact.


video