Sunday 18 October 2009

Animation techniques

This week i worked on basic animation techniques.
I worked in maya to create two 3d bouncing balls; one heavy and one light.
To create these i used the graph editor so that the bounce was more realistic, compared to the soupy effect you get from just keyframing the positions.

Heavy Ball.



Light Ball.



I found this exercise extremely useful as it has allowed me to experiment with density of the object, in which the principal could be transfered on to more complex animations, for example a character walking (creating a realistic impact when the feet hit the ground).

No comments:

Post a Comment